If the game of paintball did not exist yet today, and you
came up with the idea of shooting each other with little balls filled with goo
to eliminate one another, how would you determine how many little ball of goo
each person should have to ensure the participation rate was as high as it
could be? There would be no input from
paintball players as there would be no paintball players yet. For this discussion, we will eliminate cost
out of the equation. We’ll pretend paintballs
are free for the purpose of this exercise.
We’ll also pretend that the technology exists to shoot at a very fast
rate of fire. We’ll be silly and say the
ROF can be as high as 100 balls per second, so as not to limit our choices.
With no input from anyone with experience, it would be extremely
difficult to guess how many paintballs should be given to each individual to ensure
the highest participation rate. If you
were serious about starting this business/industry, you would need to find out,
somehow. You would need to do some
testing. You would need to invite some
random segments of the population out to some trial games. As you would have no idea at all, you would
have to have these groups be armed with various amounts of paintballs and then
get feedback on how many players would be interested in taking part in the game
at the various levels of paintball consumption.
The bigger the random test groups, the better the information would be.
Common sense would tell us that if we were to graph the
results, the graph would look like a hill or bell. With zero paintballs given to each person,
there would most likely be zero people wanting to take part in your new game of
paintball (duh!). At the other end of
the scale, let’s be silly again and say one million paintballs were given to
each player and each player had to make an effort to shoot all of them. At that end of the scale we would most likely
be very close to the zero mark again, meaning virtually no one would want to
take part. Moving along the chart starting
at zero paintballs, with each additional paintball added, more people would be
willing to take part. At this stage of
the chart one would also be moving away from boredom to excitement or fun. As we approach the peak, boredom is
eliminated completely (for that majority that resides at the peak) and replaced
completely with fun or excitement.
Heading down the slope of the hill past the peak, fun is
slowly replaced with something else. I’m
not sure what to call it, but at the extreme end of the scale some might
consider it terror. Where it approaches
zero participants again, it would definitely be the virtual opposite of
fun. It certainly wouldn’t be boredom.
As the ingenious person who came up with this new game and
wanting to have as many participants as possible, it makes sense that you would
give each person the amount of paintballs that the peak of the hill on your
chart indicated gave you the highest number of participants, assuming you could
only make one choice in total. A choice
anywhere else along the line would result in less participants.
This scenario isn’t going to happen of course and certainly didn’t
happen in the evolution of our game. It
couldn’t. Paintballs were never free and
the technology was definitely not limitless.
My point in doing this was to demonstrate that there is a valid reason
for putting some sort of limit on the amount of paintballs players can shoot to
maximize participation rates. This is
true for both recreational paintball and competitive paintball, even if most
competitive paintball players don’t want to admit it. The exercise would be the same, just the
graph would shift a bit.
In competitive paintball especially, higher volumes of
paintballs shot increase chances of winning, all else being equal. When winning is at the top of the list of
priorities, as it is in serious competitive paintball, much of everything else
is forgotten. A primary focus, maybe the
main focus, then becomes one of ensuring a supply of paintballs as high, or
higher, than the other guys’.
Participation rates, although still important, become a secondary focus.
Paintball ist wirklich eine spannende Sache und auch in Deutschland eine sensationelle Freizeitbeschäftigung. Unter wwww.paintballshop-hannover.de erwerbe ich stets mein Zubehör, denn Qualität muss nicht teuer sein.
ReplyDeletePaintball is a game in which players compete, in teams or individually, to eliminate opponents by tagging them with capsules containing water soluble dye and gelatin shell outside (referred to as paintballs) propelled from a device called a paintball marker (commonly referred to as a paintball gun).
ReplyDeletehttp://www.feverpitchholidays.com/feverpitch-basecamp-activities/paintball-zone/
Well definitely paintball is amazing for people having spirit to fight on battlefield but would only feel it by playing games like call of duty or medal of honor but now they can go to field and make that feeling real.
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